Tap the ring. Three sparks bloom.
Starts a fresh run. Earned rewards stay saved. Atlas trials count in every mode; personal bests stay separate.
Earn both goals in one Storm run. The next reward starts next run. A rescue lowers tide from 6+ with a release. Equip these designs in any mode.
One challenge per run. Seven stars unlock this constellation. Each challenge has three star targets. Your best attempt stays; repeating a star never spends or adds it.
Equip a design to mark your sky and garden. After six chapters, a new voyage brings higher targets. No timers; play at your own pace.
Your original collection stays earned. Save skies across runs, or reach a score in one run to unlock these garden colors.
0 skies saved · 1 / 5 gardens
Looks only. Colors do not change the rules.
Charge matters more than size. Three sparks bloom. Look for two filled dots.
Connect ready neighbors. Sparks travel ↑ ↓ ← →. Gaps stop them.
Grow a path to an Aurora. Releasing it makes room and lowers tide by two.
A big chain scores. A release keeps you alive. Keep a ready Aurora near charged neighbors for a rescue.
✧ Fill the Garden’s release goal to clear it. A fresh Garden follows with a higher goal and stronger tides. Your run score and earned rewards carry on.
Visitors arrive after each move. Blocked visitors raise tide by at most three per move; the striped segments show what is coming. Tide 8 ends the run. Nothing moves while you think. Keyboard: arrows to choose, Enter to tap.